Use Stone Form if health is low or to avoid a big incoming damage.Works well vs both single target (bosses) and AoE (mobs). In general the cast sequence is: Plague -> Volcanic Orb -> Eruption -> Refresh -> Plague -> Volcanic Orb -> Eruption.Fafnir (Act 5): for Legendary items and relics.Hydra (Act 1): for Legendary items and relics.Minoan Labyrinth, right before the last rebirth fountain (Act 1): for Stonebinder’s Cuffs.Artifact: Symbol of the Polymath is a good one, and should be quite easy to get. Head slot: a good one is a green one with Hallowed prefix which gives +1 to all skills and 50+% vitality resistance with +Health bonus (e.g.This can be farmed from the Gorgon Queens/Heroes. Arms slot: Stonebinder’s Cuffs for the +3 skills and elemental resistances.In general, get gears that increase Physical damage, Strength and/or Health.The exact gears depend on what you can get, but some tips are: Get a mix of legendaries and green gears (with relics/charms) to achieve the above offense/defense target (defense target is more important). Stun Resistance: 50%+, ideally close to 80%.Elemental/Pierce/Vitality/Poison Resistance: around 40 – 50% or more.Basic skill and Strength of the Pack are high priority.įor late game (late Legendary), this is what you should aim for (and you can achieve) in terms of set-up: Heart of Oak tree: full (except 1 point in Tranquility of Water only).Volcanic Orb tree: full (except 1 point in Confragration only).It will feature a brand new playable act with 'dozens' of quests, new bosses and enemies, a new. Stone Form: 1 point (basic skill only). As the title suggests, Titan Quest: Ragnarok will take the game into the realm of Norse mythology.Heat Shield: initial 1 point then more when you have spare.Earth Enchantment tree: Brimstone: full, Earth Enchantment: 1 point, Stone Skin: 1 point.Also maybe some points for Dexterity: the goal is to be able to wear the Stonebinder’s Cuffs (you might even have enough additional Dex just from gears). Super tanky: easily get 20k+ HP and good resistances while having a very good debuff.Earth has skills that boost physical damages, and Nature has Wolves which can boost physical damage that works well with the above Earth spells.Earth has strong spells that do physical damages (Eruption and Volcanic Orb) which can be boosted by Strength and +% Physical damage, which means we can use Hale gears (+% Health and +% Strength) and other Strength-based gears that makes the character more tanky.Nature has Plague, one the best debuffs in the game.Nature provides Heart of Oak skill tree which provides 85% health increase and 31% elemental resistance.Why Nature and Earth for a super tanky caster build: My goal is to build a super tanky caster and I had a lot of fun playing this class. This is a guide on a strength-based, tanky caster (summoner: Earth + Nature) build.
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